Collaboration With Game Design
At the beginning of the project, I aimed to be fully responsible for a whole section and to act as a part leader for the whole project. For example, I was responsible for some of the animation and the design and drawing of the entire UI. In my opinion, the core of a collaborative project is ‘collaboration’. The power of a team is huge. For example, I was very confused before the project started, but after discussions with my team members, I was given a lot of advice and help, which gave me a concrete direction to complete my part of the project. During the three months of the project, the whole team met weekly at school to discuss and communicate in detail, communication skills and social skills are very important in this kind of collaborative project, having good communication skills makes it twice as effective. At the beginning of the project, I was always afraid of communicating with others because I was afraid that I would be looked at differently if I didn’t agree with them or if I was responsible for a part that didn’t please the other members. However, I also realized my shortcomings in this project, for example, I was not familiar with the software. We used Unity to create the game, but I was not familiar with the game-making process in Unity, so I needed the help of the game design students when I imported the work into Unity for editing in order to create it successfully. I think I should learn more about different software in my future studies, and I should master the basic process of different software so that I can use different software and work with my team members on different projects. I think my shortcoming in this project is that I did not produce much and did not contribute much to the team, I hope to be more active in future projects and contribute to the team. I also learned a lot from this project, including the laws and drawings of pixel animation, the drawing of pixel characters, and basic concepts of game UI creation and interaction. In terms of software, I have improved my knowledge of pixel software such as Piskel and Aseprite. I also learned about the Unity UI production process and some basic operations in Unity.
A Bone To Pick
In my professional practice work, I chose to produce two projects as my final product, which I had to do in collaboration with my game design classmates, and I chose the project “A Bone To Pick” as my second project because I was interested in 3D scenes so I thought I could produce two projects at the same time. I was interested in 3D scenes so I thought I could work on two projects at the same time. As this project was optional, I created a few pages of what I thought were the more important steps in the process. Although there wasn’t much communication between students on this collaborative project, this project tested the communication with my tutor, who was like an art studio director in his work, he needed to guide and control the style and quality of all the work, so I had good communication with our tutor throughout the project and I was able to make adjustments to the project in time after my tutor made suggestions and feedback. I think this is one of the things I did well, and I think I also strengthened my communication and problem-solving skills through this project, not just with my classmates and friends, but also with my mentor or leader. Because there are so many roles in a team, I need to deal with each one of them. However, through this 3D game project I have also deepened my understanding of scene modeling, including the use of Boolean operations, become more proficient in modeling techniques, and deepened my understanding of the underlying logic of materials, which will allow me to add more detailed materials to different models in the future PBR process. This project was a real-time render in Unreal Engine and as I am interested in this area I studied a lot about the material nodes, the sky background, and the involvement of lighting during the project. The performance of the materials directly determines the quality of the rendered image and the visual experience of the player. I think I left a lot to be desired though, such as the fact that I used free plants. Although I have the support of my tutor, I think I need to plan my time so that I can do all the scenes in my future projects by my own hands, which will also make me feel more confident in this direction of my learning 3D scenes.