3D Scan





Because the overall animation style is realistic and I tried to use 3D scanning to scan some street objects during the summer, the results were not very good, but in the last few days I’ve experimented and I’ve tried to switch to another software called “RealityScan” the scans are great and I’ll think about whether I can use this method to add some small objects to the environment that I have in real life and might appear in this project and they won’t be the centre of the shot, just a second. Using this method I can add small objects to the environment that I have in real life and may appear in this project, and these small objects will not be in the centre of the shot, they will just pass by for a second, so if this is the case I can try to use this technique to scan the rubbish on the side of the street or some objects that fall on the ground and then import them into the unreal engine to place them. I’m really looking forward to improving the efficiency of my work with some of these new techniques, but it’s all just an experiment, and I’ll be experimenting with them later in the workflow to see if they can actually be applied to the environment.