FMP Environment Blockout

I did a simple environment street build based on a part of the conceptual design of the painting combined with primary research, and since I’m more skilled at the 3D part, I used this method to plan the streets of my environment, which gave myself a clearer understanding of how I should later on, based on the blockout and modular modelling of my streets in Unreal engine Build my animation environment. This blockout building will not be applied to the post build environment, it is just a simple concept in the plan to use maya for modular modelling and testing in the post build environment, and then import it into the unreal engine for the build.

Liked Liked
No Comments