Sculpting character’s outfit in Zbrush







I often use the extract function when sculpting objects on the character’s body, I draw a mask on the surface of the character’s skin and then extract the model before sculpting, including trousers and shoes, I use this function to blockout objects on the character’s body and then sculpt on top of the base model.A lot of time was spent on sculpting the folds of the trousers, when researching Overwatch characters I would refer to their trouser folds, I intended to sculpt the folds directly rather than using fabric mock-ups as this would be more in keeping with the Overwatch style.
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