Character head Sculpting in Zbrush

I use simple shapes to build the character’s head, and I use the move brush a lot in the early stages of my sculpting to make sure the overall shape is correct.

In the second part of the sculpt I roughly but not completely sculpted the character’s features.

I spent a lot of time adjusting the head, I don’t think I had a good understanding of the human skull structure and musculature, I looked at a lot of references to real and stylised skulls before I was able to adjust it to the effect I wanted.


I used the dynamesh tool to rewire the head when adjusting the features

Here is the final adjustment of the finished head, I think I spent too much time in adjusting the shape and bones of the head, I learnt a lot about head sculpting during the course of this project which I think was very helpful.