Software and Funding

The software and techniques I will be using next:
1.Maya (making modular modelling and props for the character, animation adjustments for the character)
2.Zbrush (sculpting high polygon models needed in the environment, adding more detail and texture, sculpting characters)
3.Substance Painter (create realistic environment materials and realistic character skin materials)
4.Speedtree (create trees that may appear in the environment)
5.Unreal Engine (environment construction, lighting rendering, camera animation, etc.)
6.Marvelous Designer (character clothing layout production, fabric simulation)
7.Marmoset (high polygon model baking to low polygon model)
8.Move ai (character animation capture and import into maya)
9.RealityScan (scanning some distant or corner objects into 3D models)

Some of these techniques, some of which I am familiar with and some of which I have never used before, need to be learnt, and I need to learn the software techniques that need to be used in each step before I start modelling or animating.

Funding:There are some expenses in this project, I may buy some software to learn, I may spend money to rent professional motion capture equipment if the motion capture shot by mobile phone is not accurate enough, or I may buy a set of equipment to lay a foundation for my future motion capture technique.

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